3 "rings" inside the walls:
1st ring - point defenses (archer/cannon) and splash defenses, separated by gaps filled with spring traps and bombs.
2nd ring - resources and heroes ONLY. This is purely to prevent giants/hogs from targeting buildings within the 2nd ring - since they target defenses first, they will continue to follow around the first ring as the 3rd ring (below) damages them.
3rd ring - Clan Castle (ideally centered and un-lureable), town hall, xbows, and teslas - mortars in some cases. This ring's sole purpose is to punish hogs/giants as they prance around your 1st ring. Ideally, they are not targeted by giants/hogs, since they're out of range - the 2nd ring providing a "buffer" of sorts - and the giants/hogs disregard them until the 1st ring is destroyed.
Ringus - My absolute favorite. NOTE: I swap the CC and TH location to make the CC less lurable - personal preference. |
Stich's Anti-hog base |
Mala's anti-hog base. Note his trophy count at the time...obviously working. |
Another popular anti-hog/giant base from Mavios. You'll see this one often around Crystal 1-Master 3 Some nice bases that kicked our ass in Clan Wars: A th8 attempt. |
Do you know where the traps are for mala's base?
ReplyDeleteHonestly, I'm not entirely sure and I have yet to see an image of that base with the traps shown. Pretty standard fare is to make sure you have groups of 2 giant bombs together to maximize damage.
ReplyDeleteIf I were going to use it, I'd probably tweak the location of a couple of the elixir collectors to make sure I get the double giant bombs together. I'd recommend tweaking it to your liking anyway, as most folks copy it as-is. It's been in use long enough where people have learned where to attack it by now. Minor tweaks can throw them off quite a bit.
Okay, thanks!
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ReplyDeleteNice
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